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Monday, March 21, 2016

Boardcraft

Commission for Just Game to create FFF friendly 3D printable version of their character pawns for their prototype game, Boardcraft.
Reference artwork was provided. 3D models were created to match. The prints were designed so that at a 1" base they'd have recognizable details.
The black pawn is the Vampire. She has the ability to feed off the strength of her enemies while manipulating the board. The pawn was changed from the reference so the knife was near enough to the body that it could print without supports, as well as bringing the skirt to the ground.
Red plays the Succubus, with the ability to draw in enemies with her whip and deliver crushing blows or draw them into terrain elements. To make her pawn workable all her features had to be thickened, especially the whip, horns, and tail. The wings they were tucked in so they would print without supports. During development a set of prototype pieces slipped while printing causing a shift at about the hip level, and slipped again causing a shift at the neck. The resulting pose was so unintentionally sassy that it was incorporated into the final pawn.
Gray plays the mighty troll with the ability to harden it's skin to become impervious to terrain based damage. For this piece set items were incorporated into the base to provide hidden support for the dangling elements. This pawn filled it's base the most of all the pawns. The decision was made to exaggerate the size of the head so that the details would be more recognizable in miniature.
The green gnome crosses the board mounted on a fox and carries a mystic spade. This was one of the most complex pieces of the set because of the number of elements, and getting those elements to work together to a FFF friendly model. The spade had to be thickened, the details of the face exaggerated, and the over all design cleverly positioned. The final result ended up being the game designer's favorites.
The heroes of Boardcraft must not only contend with each other, but monsters exist as well to get in the way of victory. Monsters like the two faced tentacle monster. This was the first piece commissioned by just game after seeing the Lovecraft Pawns.
The zombie (elf) also wanders the board blindly hoping some hapless adventurer will wander into it's dead grips. In addition to exaggerated features that would be recognizable in miniature, this model's pose was, again, designed to accommodate FFF printer manufacture, so the traditional raised arms were abandoned in favor of limbs twisting around the body. The resulting pose was awkward and unnatural, so perfect for a zombie.
The snurtle enemy is part snail, part turtle. It is also the creator's favorite and unofficial mascot of the game. The design of the snurtle evolved during 3D design before manufacturing. The malleable nature of 3D models make them easy to change.
Rising from the marshes of the board, the Swamp Monster will terrorize. But with its froggy friend on it's shoulder, is it really that bad? Because of the limitations of FFF some of the draping details were simplified, and the scale the frog had to be exaggerated. Still, the final result managed to retain the grotesque inhuman features of the reference work.
For the Origins Game Fair their mascot was temporarily added to Boardcraft. As usual modifications to the design and a pose was chosen to be FFF friendly. In addition this model was designed with an experimental fuzzy geometry that in the end worked very well at many different scales. This really demonstrates the advantages to 3D printing, being able to quickly and economically customize your presentation for your audience. The design was well received by the Origins people.
The evil tweeter monster was also commissioned as a quick addition for a specific con. No reference was given so a few designs were put submitted. In the end a horse sized chicken with a spiked tail and teeth was created.
Lastly the axe wielding barbarian was again designed to appeal to a specific con. Despite it's striking pose, is surprisingly FFF friendly to print.